Computer games have evolved dramatically in the past decades and some are so complex that might be soon regarded as world heritage. For some games, their complexity means that they are a visual delight to design and architecture aficionados. Here are 3 games that we simply adore, from an architectural point of view.
The Sims/ SimCity
The Sims and SimCity are some of the oldest games in the portfolio, but they are still played around the world and their message is so architecturally straight forward! These two games allows players to build their own house, neighbourhood and even city, while enabling digital human life to partake in a newly imagined utopia. However, these games also allow you to see the ugly part of life in a community.
The level of detail to which the player can design a house is still fascinating after all these years, so that we might encourage you to try to experiment with building a Sim house before building yourself a real one.
Assassin’s Creed is definitely not a game for everyone, but the immense quality of this game is that it’s fascinating without even playing it. The maker company invested a lot of money in recreating in great detail the architecture of the real places featured in the game. Our favourite by far is Assassin’s Creed Unity, released in 2014, which takes place in the late 18th century Paris, during the French Revolution. The city is recreated in three diminesionally in such detail and accuracy, that’s simply overwhelming. It’s no wonder that the makers consulted dozens of historians and experts and it’s probably the most accurate depiction of Paris ever made.
Our suggestion: don’t even play, jost walk aimlessly through the streets and jump on buildings. It will be one of the greatest experiences you ever had.
We also found a games for minimalists, which offers M.C. Escher inspired puzzles. Critics found Monument Valley to have a lot of references to modern architects of the 70’s and deconstructivism. There are a lot of structures that resemble Islamic minarets and Scottish castles throughout the game and, critics say, architects could learn a great deal about how people move through space.